3D Game Engine using OpenGL, SDL and ImGui
Welcome to our Particle subsystem showcase website made by Pol Bosch & Oscar Larios.
The particles subsystem allows the creation of particle effects with textures.
Link to latest release
Link to repository
Bacchus Engine has the integration of a particle subsystem that allows the user to create particles at will by modifying the particle emitter in the inspector and adding textures to it. Once the particle emitter has been modified, hit play to see the created particle
MIT License
Copyright (c) 2020 Pol Bosch Matesanz and Oscar Larios Lite
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.